

The developers seem poised to add gobs of items and characters over time, but the starting slate is already robust. Minor drawbacks aside, Risk of Rain 2’s early access launch is strong. My team often found itself wandering aimlessly, trying to figure out where we needed to go next. Finding the mandatory teleporter to complete each level can be frustrating and feels contrary to the spirit of the design. Risk of Rain 2’s 3D levels are large, and the game doesn’t currently have a map to show where you’ve explored. Playing over voice chat is encouraged, but thanks to this functionality it’s far less mandatory. Risk of Rain 2 features an Apex Legends-style ping system, letting players tag objects, enemies and pick-ups with a single button. Coordinating a group of four players is tough and call-outs are super important.


The developers do seem to acknowledge some difficulties that can arise out of the conversion to 3D, though. But it’s always easy to pick out potential threats and pick-ups thanks to the clean visual design, despite the chaos. That cohesion becomes valuable in later levels, as the difficulty ramps up and the screen is filled edge-to-edge with horror. This makes the game pleasant to look at, while also being easier to parse. It’s crisp and retro, like the cover of a sci-fi novella from the 1950s. Risk of Rain 2’s art style enhances these visual details. One of the slicker additions is the fact the equipment I pick up shows up visually on my character, whether it’s a shoulder-mounted rocket launcher or a batch of healing fungus growing on my arm. I find a handful of feathers, granting me a quadruple jump, while my buddy finds dragonfly wings, letting him float around the map. While our main abilities are the same, my group quickly diverges in abilities as we pick up random equipment found throughout the map. All players start with one class, the Commando, who comes packing dual automatic pistols and a handy roll maneuver. I dial down the difficulty to the easiest setting to get the hang of it for my first session. It’s all just happening with a lot more depth now. I’m still playing to my class strengths, balancing cooldowns, and screaming for help from friends. It’s still a brutally difficult multiplayer action game where dozens of enemies fill the screen with a mash of laser blasts and fireballs. The core mechanics of the franchise remain untouched. What I find most stunning is how well Risk of Rain gameplay translates to 3D in Risk of Rain 2. Hopoo Games / Gearbox Publishing via Polygon
