
Sound is a completely different story here. Another issue I had, though also mild and infrequent, was the enemies occasionally becoming obscured by the player character due to the odd camera angle. Some times it was too late before I realized that the two enemies were red and would be attacking simultaneously. Graphics are hardly the focus of a rhythm game so I won’t spend much time on them, but I will say I had trouble at times identifying the colors of the enemies. Normal is challenging enough, you should start there. KickBeat was, at this moment, “get your face Kicked in to the beat”. When I first fired up KickBeat and completed the training, I figured I was prepared for the higher difficulties. But I am going to use it in the context of, “just because you can beat every Guitar Hero game on Expert and love rhythm games, don’t think that you should start KickBeat on anything above Normal.” There is an old saying, “Do not think more highly of yourself than you ought.” The saying is in reference to being prideful and treating others as if they are less than ourselves. Then you have the option to fire off your collected chi or shield move to either double points or save yourself from a difficult section. Powerups vary between score multipliers, extra points, health, chi and more. Double tapping their corresponding button will give you the knockout and the powerup.

Some enemies will have a floating icon over their head with a range of powerups. There are a couple variations to the formula, including blue enemies who attack in off-beat patterns like up beats, red enemies who attack in pairs (meaning you’ll press two buttons like X and Y), and enemies who are tied together with a yellow streak whom you defeat by pressing and holding on the first enemy and releasing on the second. (in the case of the Xbox One version, XYBA) You press the associated button in time with the beat and the enemy on that button gets a vicious attack knocking him out of the fight.įaster songs have more enemies to defeat and with higher frequencies. As they circle towards one of the cardinal directions, they land on one of the face buttons. The music starts and the enemies start to circle you. The gameplay area is a circle with your character standing in the middle, ready to kick people to the beat of the music. I’ll try to explain how it works… Gameplay

These enemies just love to get punched and kicked to the music, because they all get into position just in time to get whacked. The result is a rhythm game where you press buttons in time with the music, and each successful button press lands an attack on a swarm of enemies. Developed by Zen Studios, it fuses elements of Guitar Hero/Rock Band, Dance Dance Revolution, and every fighting game ever made. Kickbeat is a unique entry into the rhythm/music genre.
